using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class AdaptiveWnds : MonoBehaviour
{
    GameObject SceneBGGameObject;
    void Start()
    {

            transform.localPosition = Vector3.zero;
            transform.localScale = Vector3.one;
            transform.gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(1200, transform.gameObject.GetComponent<RectTransform>().sizeDelta.y);

    }
}
